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Divine Light Patch Notes

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Version: 4.12
Release Date: July 5, 2017


*Click on each image for the full resolution!
Beamy Chibi RaThe Flock Chest

Voice Pack Available!

Venus AphroditeHand of the Gods

Voice Pack Available!

Heaven’s Arrow Hou YiThe Flock Chest

Voice Pack Available!

Bloodthirster Izanami250 Gems

Elevate AresElevate Bundle


Izanami Dance


Elevate Ward


Update the Church Blessings for the Trials of King Hercules Adventure in the Town Hub.
Blessing of Might
Increased from 20% → 40% extra Damage.

Blessing of Protection
Increased from 20% → 40% extra Damage Reduction.


Cu Chulainn

As Cu Chulainn, transform into Berserk mode by hitting at least 2 Gods with the Spear of Mortal Pain Ability.

As Cu Chulainn, kill an enemy within 2 seconds of firing the Barbed Spear Ability and live.



Stone of Binding
Fixed an issue where certain Banishes would not trigger Stone of Binding.


Sun Wukong
Somersault Cloud: Updated the description of this Ability with the correct Radius for this Ability.

Xing Tian
Sky Cutting Axe: Updated the description of this Ability with the correct Radius for this Ability.


Reach is a unique Passive that allows Athena to assist in clear and damage as a Guardian. We have increased the scaling this receives, which will help Athena Support players assist in poking and clearing, while more aggressive builds with Athena will get a nice amplification. This Magical Power scaling also works off the God’s Basic Attack Power, meaning Athena will feel this increase right out of the gate, even with 0 Magical Power.

Increased Magical Power Scaling from 5% → 15%.

Fixed description error that was miscalculating the Magical Power Scaling contribution for Reach.

As a late game powerhouse, Artemis’ early game is weaker than other Hunters, until she can get some items online. The Mana cost on Suppress The Insolent often forced her into slowing down this build to gain better clear which hurt her identify as this scaling Late Game Hunter. We are reducing this Mana cost significantly, while also increasing the Health she will have once late game rolls around.

Increased base health per level from 72 → 75.

Suppress the Insolent: Decreased mana cost from 70/75/80/85/90 → 50/55/60/65/70.

Cu Chulainn

Fixed an issue where allies taking damage wasn’t granting him rage, so he should transform more during teamfights.

Re-worked casting so that if you’re >85, cast, and end up >85 from hitting enemies, the transformation is no longer reset to 3s.

War Cry: War Cry damage increased to match Spear of Mortail Pain. Mana Conversion increased from 10% → 15%

Mighty Yawn is Kumbhakarna’s premier Crowd Control, but at 70 to 90 Mana, was often punishing to cast. We are reducing it to allow Kumbhakarna players to have more freedom with using this Ability.

Mighty Yawn: Decreased Mana Cost from 70/75/80/85/90 → 50/55/60/65/70.

An Ability’s Post-Fire time is how long a God needs to wait after casting 1 skill before they can cast another. Water Cannon had a very long Post-Fire that long exceeded the animation length, resulting in He Bo looking like he could take another action but being unable to. We have now synced the Post-Fire to the animation, allowing He Bo to feel more fluid as he chains abilities together.

Water Cannon:

Decreased Post-Fire time to match animation.
The time from when Water Cannon is cast to when He Bo can cast another Ability has been cut in half.

Tyr has been under-performing through Season 4, even with the additional utility his Change Stance being free provided. We are reducing the Mana cost on Power Cleave to help him box his opponents more effectively and for a longer period of time, giving him more opportunities to poke and sustain off his enemies.

Power Cleave: Decreased Mana Cost from 50/55/60/65/70 → 50 at all ranks.

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